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Origins Part 4. Maxed out on screen time, the Alpha Team takes a break for some good old-fashioned tabletop fantasy roleplaying - that is, unless Buck has anything to say about it. There's always that one chaotic evil player who gets his kicks from breaking the rules, isn't there? Buck soon gets his... [more]
I've got a story to tell-a story about how me and a couple of poker buddies squared off against the very legions of Hell… and maybe even saved the world. Like all good yarns, this one has its share of action, adventure, mystery, and romance. As for how it ends, though, you'll have to judge for yours... [more]
Where there's aliens, there's zombies! These otherworldy threats converge in the secluded Carbon Falls Collective. A 2nd-gen off-the-grid'er, Huxley Robertson is dealing with both loss and the elders' pushback against his plans for a fully sustainable town. Amidst those volatile, circumstances, a va... [more]
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A man from Sheriff Clara Bronson's past shows up in Copperhead, complicating her efforts to solve the bizarre murder of Copperhead's mayor. Meanwhile, Deputy Boo is made an offer he can't refuse. Collects COPPERHEAD #11-14.... [more]
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The acclaimed sci-fi western continues as shocking revelations about Sheriff Clara Bronson's tragic past finally come to light during her fight to save her son. Meanwhile, Mayor Boo risks his life when he investigates Hickory's shady dealings.
Collects COPPERHEAD #15-18... [more]
NEW STORY ARC!
Critically acclaimed COPPERHEAD returns with new artist DREW MOSS! Sheriff Clara Bronson's past and present collide as an old friend arrives in town while Clara investigates the murder of Copperhead's mayor. Find out why BRIAN K. VAUGHAN called this his "favorite new comic."... [more]
While Doc Mosley conducts the most shocking autopsy of his life, Clara continues her investigation into the mayor's murder... which puts her on a collision course with the interim mayor.... [more]
Clara gets closer to the mayor's killer as another body drops.... [more]
END OF STORY ARC
Clara has a violent encounter with the mayor's killer - while a new threat closes in on Copperhead.... [more]
NEW STORY ARC! The search for Sheriff Clara Bronson begins…... [more]
NEW STORY ARC! The search for Sheriff Clara Bronson begins... ... [more]
NEW STORY ARC!
The search for Sheriff Clara Bronson begins...... [more]
Salvador heads to the Midwest to search for the men who murdered his family, only to find them involved in trafficking drugs… and humans. As The Crow watches, guiding him, he begins to exact his revenge. But why is one of the gang members speaking with the police?

For subscription customers only… ... [more]

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As Salvador, led by The Crow, exacts his vengeance, the gang starts to push back, and Santa Muerte appears.

For subscription customers only, a variant cover from artist John Lucas!... [more]

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The Supervillain With the Midas Touch!

The rest of The Fearsome Five tremble in awe at their leader, who now wields a glove with the power to turn anything he touches into gold! Negaduck, of course, uses these stolen powers with all of the wisdom and responsibility you'd expect from the most evil ... [more]

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The thing about Negaduck is, he's not just a one-trick villain. The can lie, cheat, cause chaos... but what he's really great at? STEALING! So great, in fact, that his mastery at thieving gets him noticed by a super-duper secret collective of burgling bad guys that not only want him to join their gr... [more]
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Negaduck discovers the secrets of a mysterious collective of the most evil villains throughout time and space! Now, will he join up with them, and most importantly... will he pay the monthly membership fees? Our big bad duck sees a chance to make himself the boss of the secret society- but first he'... [more]
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To prove he's the rightful leader of all villains, Negaduck leads a parade of pillaging across the planet! Under his direction, ND's fellow menaces live up to their rotten potential and start a global crime wave! But just as our foul fowl settles into his top-duck position, he finds out the society'... [more]
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Your Price $3.59 You save $0.40 (10%)
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WHO'S THE FOWLEST OF THEM ALL?

Negaduck's showdown with his super-secret society of villains comes to a cropper in this cataclysmically climactic issue! Will Darkwing Duck's most notorious nemesis emerge triumphant, or will he be cut out of his own conspiracy by his double-crossing criminal collea... [more]

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Behold...THE JUSTICE DUCKS! An elite team of superheroes that battle crime in perfect...just kidding. They're actually a group of ducks (and a fish) that kinda/sorta work together sometimes, but Darkwing's got that whole "I work better alone!" vibe thing going on, so this issue answers the q... [more]
The Justice Ducks are on a quest WAY up north! But since Launchpad's compass is stolen, they don't know where they're going. And an Abominable Snow Duck attacks the crew and separates them. And Darkwing refuses to let anyone help because he is the best superhero in the world. Other than that, everyt... [more]
The Justice Ducks are on a quest WAY up north! But since Launchpad's compass is stolen, they don't know where they're going. And an Abominable Snow Duck attacks the crew and separates them. And Darkwing refuses to let anyone help because he is the best superhero in the world. Other than that, everyt... [more]
Beware Morgana's crystal ball! For within, there are visions of... uh, water? Oh wait, Darkwing's teammate Neptunia is from the water - maybe that means something! But what? Without Launchpad's compass to guide them, the Justice Ducks are all at sea. Will Darkwing be able to get over his own ego (un... [more]
Beware Morgana's crystal ball! For within, there are visions of... uh, water? Oh wait, Darkwing's teammate Neptunia is from the water - maybe that means something! But what? Without Launchpad's compass to guide them, the Justice Ducks are all at sea. Will Darkwing be able to get over his own ego (un... [more]
Beware Morgana's crystal ball! For within, there are visions of... uh, water? Oh wait, Darkwing's teammate Neptunia is from the water - maybe that means something! But what? Without Launchpad's compass to guide them, the Justice Ducks are all at sea. Will Darkwing be able to get over his own ego (un... [more]
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